This was a 3rd-person interpretation of design3’s IP “51 Run,” constructed as a learning tool for Unity beginners. The level is designed to compartmentalize and use all of the fundamentals of the engine. For example, a projectile cannon was added to cover particles, collision, physics, and raycasting. The 3rd-person control covers player input, character animation, and camera control. The enemies cover AI and NavMeshes. Created in C# with Unity. I did the design, programming, project management, and SFX.